FROM TIME.COM
“These Green Animated Mountains Reading Your Tweets Aloud Are The Thing You Didn’t Know You Needed Today”
CREATIVE / EXPERIENCE DIRECTOR
GOO ENGINE
Two animated mountains shouting Twitter messages at each other, brought to life as a WebGL and WebVR experiment.
I adapted a story idea I had for a children’s book into an interactive experience that let users tweet directly at the mountains, then watch them scream those words across a virtual valley. Built with our in-house WebGL toolset, the project became both a live website, an installation at F5 in New York, and a world wide phenomenon, even covered by TIME.com, IGN, Kotaku and Game Informer.
Experimental Experience
Interactive Installation
Client: Self / Goo Engine
Studio: ORSAK VERKAN
Year: 2015
CONCEPT
CREATIVE DIRECTION
ART DIRECTION
EXPERIENCE DIRECTION
FWA of the Day
FWA Shortlist
TIME.com
IGN
Kotaku
Game Informer
We wanted to showcase what could be done with our WebGL production tool Goo Create (imagine Unity meets After effects but in the browser. Now there’s Spline instead so that’s cool. What could we make that really tapped into the REALTIME of things, and still showcasing 3D and browser-based VR in a fun and new way?
Well. Let me tell you. Mountains. Not one, but TWO mountains.
“The Mountains of Mouthness” brought this concept to life, allowing the mountains to vocalize tweets sent to them. By tweeting with “@MoMouthness” or “,” your words become the mountains’ LOUD declarations, echoing in a majestic voice that reached the farthest edges of their virtual domain.
The project struck a nerve. It became a viral hit, featured in outlets from TIME to Kotaku and Boing Boing, and shortlisted at FWA. The installation version at F5 in New York let passers-by shout their tweets into the valley and watch the chaos unfold. It was weird, loud, and joyful, and proof that experimental work could showcase technology better than any product demo.