CHALLENGE

Mojang needed a fast-turnaround trailer to announce Minecraft’s new cross-play between Nintendo Switch and Xbox. The constraint was that everything had to be captured in-engine, using only the vanilla Minecraft look and feel. No custom renders, no new animations.

MY ROLE

I created a simple storyline of two players teaming up inside Minecraft, then directed a small crew to bring it to life. We worked with Mojang’s feedback to highlight the right features, customized environments with master builders, and recorded the action ourselves. That meant fighting mobs, running, flying, and swimming while managing in-game cameras to capture dynamic shots.

RESULT

The final YouTube trailer showcased seamless cross-play in a way that felt authentic to Minecraft’s style. It went on to reach 4.9 million views, proving that even a quick project under tight constraints could deliver massive reach and impact for a global client.

THAT’S IT AND THAT’S THAT