CHALLENGE

IBM needed a way to train cybersecurity professionals that felt urgent and memorable. Typical training modules were dry and technical, but the stakes in real life are anything but. They wanted a tool that could simulate the pressure of a live ransomware attack while still teaching core principles of teamwork and decision-making.

MY ROLE

I served as Creative and Game Director, working for six months alongside IBM’s cybersecurity specialists and a wide network of creative talents. Together we built a three-act experience where players stepped into escalating roles: Analyst, Manager, and Executive, shaping the narrative arcs, designed the mission flow, and wrote dialogue that mirrored the language and pressure of real incidents.

Beyond the story, I directed of the cinematics, voice performances, music, and sound design, ensuring every detail heightened the sense of urgency. My job was to align the technical expertise of IBM’s specialists with the craft of interactive storytelling so the end result felt both authentic and gripping.

RESULT

Terminal became a standout piece of training. Instead of passively reading or clicking through a course, players were dropped into a situation that felt alive, tense, and consequential.

It helped professionals understand not only the mechanics of a cyberattack but also the human and organizational challenges that come with it. The feedback was clear: people came out more aware, more engaged, and more prepared.

ACT 1 EXCERPT
GAMEPLAY CAPTURE
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