COMPETITIVE
SHOOTER
PROJECT STILL UNDER NDA
CREATIVE / EXPERIENCE / ART DIRECTOR
HEIMDAL / CLASSIFIED CLIENT
SUMMARY
NDA-locked “genre-defining” PVP shooter with [classified] elements. The publisher needed someone to make sense of a wildly ambitious, still-forming game concept and turn it into a UI system that had never been attempted in a competitive shooter.
Acting as creative/experience director, I got to absorb an incomplete but spectacular game world, figure out the internal logic and narrative guides the team could work from, and wrote the experiential frameworks that turned lore and worldbuilding into UI direction + throwing half-formed concepts at the client, following the tangents that sparked something, and finding directions neither us or the client would have reached alone.
TYPE
Immersive UI Layer
Competitive Shooter




















WHAT I DID
CREATIVE DIRECTION
NARRATIVE DIRECTION
ART DIRECTION
YEAR
2026
CHAT + CONFIG
Making a predatory, sentient game world feel alive through its UI without breaking the readability a fast-paced competitive shooter demands.
Deep creative immersion, genre research, moment scripting, art and motion direction, external artist briefing, and weekly client co-creation sessions. The UI language and worldbuilding developed together, each shaping the other.
Full Phase 1 creative presentation of UX audit, UI explorations, moment scripts, storyboards, key frame concept art, and motion references. A foundation with a clear creative logic ready for Phase 2.
WRAP UP
Not being able to show this kind of NDA-locked & classified work is genuinely painful. Getting the trust to explore concepts like these in the first place makes it kiiiiiind of worth it.